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Kaldo ,
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I really like this game! Wish it had more pve content, as it seems it's very dependant on pvp interactions to spice up the late game, but even without that the exploration, combat and gear progression is really fun and engaging. The game also looks great and feels really good to play, neat UI and controls for both combat and building.

Basically, if it were primarily a pve sandbox game with AI to fight it'd be my dream game!

Kaldo ,
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It was a bit frightening for me to see how quickly the mob turned on AH during this fiasco and just how much vitriol and propaganda has been generated on the subreddit like this is any other ingame operation with the associated shitposting... except this time it could very well shape the futures of real people and fate of the company for years to come.

Unfortunately this is the only way to accomplish anything. If there wasn't an outcry like this both AH and sony would just ignore any criticism and move on until it gets buried and forgotten. It's a world of extremes and the scales could have easily tipped into the other side, with people rightfully complaining about these shitty practices but getting ridiculed for complaining about just another account or sth.

Kaldo ,
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Tbf the social aspect was barely functional, I can't add friends from steam ingame since day one and we had trouble joining each other games if it was set to private.

So I wouldn't say perfectly fine but then again, no clue if them basing everything on a psn username would fix it either.

Kaldo ,
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In terms of balance it does make sense tho, it was overshadowing EAT too much. Now it's more in line with it, it has better overall sustain and reliability but a smaller burst (1 every 30 vs 2 every 60). Also works with stratagem jammers,so it might be better for bots while EATs are for bugs.

Kaldo ,
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Looks really promising but way too much in early access for me to risk that price tag, I'd rather try furthest frontier or the game from the settlers creator since they are further along iirc. I do look forward to trying it out one day tho, seems right up my valley if they manage to add some meaningful late game goals or challenges!

Kaldo ,
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They will eventually. It is in AAA's best interest to kill modding and theres nothing we can do about it.

Kaldo ,
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I wish i could host my own simple lightweight identity provider and authenticator that is used for fediverse instead of creating accounts everywhere. Relying on fediverse to maintain both content, but also account info, seems like a really bad idea in retrospect (even if one day we get proper ways to migrate accounts but not even Mastodon does that well yet).

It's probably be relatively easy to establish services offering these for less tech savvy people later so they can just have a central identity service with which they can roam around in any fediverse they want later.

Kaldo ,
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Really looking forward to getting this on the stable branch, despite some questionable aspects valheim remains one of my favorite gaming experiences and nothing else has lived up to it in recent years.

Kaldo ,
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It's actually a pretty good game and the card system works well for it. I got it on a big discount few months ago and was surprised to get so hooked on it even despite the marvel part of it that I have no interest in.

Kaldo , (edited )
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I'm a big fan of Levine and his games and I'm looking forward to Judas. It might not be a huge mainstream hit but I think it's going to be fantastic for some people, or at least interesting for everyone to see what has he been cooking all these years. It definitely sounds like his dream game he wanted to make for a while now

Was there any info on when it might be finished?

Kaldo ,
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Is this the first crossover they've done?

Kaldo ,
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Do people actually self host mail? I remember watching some conference that said it is basically a full time job nowadays to get your mails actually delivered if you're not one of the big providers. Much easier to pay one of them and just use a custom domain instead, and I can easily see this being a thing for the fediverse one day too (assuming it ever gets big enough)

Kaldo ,
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You are right, but is it any different for games like Ark, Conan, VRising, Rust or any other sandbox builder focused on multiplayer? It's always just a farm-build-collect-repeat cycle. It's why I get bored of them easily at least, the only games in that genre that can usually keep my attention are Factorio and Valheim.

Kaldo ,
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It's still hard to believe it's been 3 full years since it released and we only got one new biome since then (and yeah I know it had other smaller updates but considering its success and potential I was hoping for much much more from them).

Kaldo ,
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Mistlands update was the only big one, maybe hearth and home can be called big due to the new foods and combat changes but honestly, it's a regular monthly patch in any other early access game. I've seen more additions for Against the Storm in a span of few patches than I did in Valheim in all 3 years combined.

Kaldo ,
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I think the biggest issue is account management. Having all these different instances wouldn't be as bad if it were easy to switch accounts or combine their subscriptions, making it truly user-driven instead of depending on the behavior of each individual instance.

Kaldo ,
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Aren't free mods under fair use? There's plenty of copyrighted material on nexusmods and even steam workshop, always has been and I hope always will be. The only issue with palworld pokemon mod was it's monetization afaik.

Kaldo , (edited )
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I dunno if that's true but if it is, can you then explain why are nexusmods and steam hosting tons of marvel/disney content without any repercussions for example? What's the difference between that and the pokemon mod, if not the asking price?

Palworld Becomes the 7th Game Ever to Reach 1 Million Concurrent Players on Steam ( www.githyp.com )

"Palworld is now one of only seven games that have seen over 1 million concurrent players on Steam – the others include: PUBG (3.2 mil), Counter-Strike: Global Offensive (1.8 mil), Counter-Strike 2 (1.4 mil), Lost Ark (1.3 mil), Dota 2 (1.2 mil), and Cyberpunk 2077 (1 mil)."

Kaldo ,
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I see 2 games, Overdungeon (which seems finished or at least out of EA with positive review scores) and Craftopia which is still receiving updates and was also pretty well reviewed until people started giving it bad ones when palworld released.

I haven't tried it yet but it seems like a more polished Ark and that game is a massive hit despite the developers being just outright terrible.

Kaldo ,
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He really got me interested in the game tbh, I've been craving a "maintain and live in a vehicle game" ever since I experienced the Cyclops in Subnautica and maybe this ends up being a similar loop.

Kaldo ,
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Long time ago RPG used to refer to pen and paper RPGs like dungeons and dragons by default. When pc games using these systems got made, like baldurs gate, they were referred to as cRPGs to distinguish them.

Nowadays video games are so popular that when someone says RPG it means the computer game, but due to tradition / nostalgia CRPG is still used to describe the genre of games inspired by the pen and paper RPGs.

Kaldo ,
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I think I still prefer owlcat games overall but damn, I really like how streamlined BG3 is. I do not miss the infinite buffing and pre-combat preparations that pathfinder boils down to in the end - and despite this I still feel like combat in BG3 is more tactical and I have more choices every turn in the end.

Kaldo ,
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Article does say "one time contributor" so yeah, just a click bait title.

Kaldo ,
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I like to dunk on SC as much as the next guy but how can you say this at all with a straight face? For starters, can I walk around my ship? Is there a story-based campaign I can play through? Are there capital ships with dozens of players with different roles working on them?

SC will never get finished or live up to the promises it made but ED barely even tries to do anything beyond being a space truck simulator.

Kaldo ,
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DId you ever actually play ED Odyssey and SC?

You can't walk around on ships in E:D so you're either mistaken or outright lying at this point. I'm not even going to get into talking about thargoids like it's a story campaign, or how co-op works in ED.

Kaldo ,
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That's just one ship though, and it's literally just walk afaik - you can't actually do anything on it. It's hardly comparable in any way

Kaldo ,
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Dunno what you mean, the VA is excellent - especially if you consider it's only a few people doing an absolutely huge range of voices.

The main story is interesting if a bit self indulgent (I liked it tho) but the real meat is all the side stories and mini endings IMHO. You'll definitely want to replay it over and over again for those, the main story you can see within a few hours.

Kaldo ,
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How far into it are you, allegedly it drops off a lot in the second half?

Kaldo ,
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We've been really lucky that Steam hasn't been enshittified yet but it's just a matter of time, so I am happy that alternatives like GOG exist, and yes = even alternatives like Epic. Doesn't matter if my library is spread around if I can just launch anything from playnite anyway.

Kaldo ,
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What's wrong with Heroic launcher? Being a linux user you should be used by now to workarounds and alternative solutions to various problems, so why is that tool (that is pretty good and can even be used on steam deck) a deal breaker? That small inconvenience pales in comparison to benefits of DRM-free games and not supporting a monopoly IMHO.

How much do you use Kbin for microblogging? ( kbin.social )

One of the things I find cool about Kbin is the fact that it's a platform for both thread aggregation and microblogging. How much do you use the latter side of things? Do you make microblog posts, actively browse the microblog tab, view them in your home feed, or rarely touch them?

Kaldo ,
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I used to in the beginning but soon realized it's either kinda dead (people don't use it, people from lemmy don't even see it) or completely filled with spam (because the magazine has some generic tags).

It also didn't work reliably and it wasn't clear which posts go to Mastodon and which don't, but that might have been resolved since.

It's a neat idea for small discussions or questions that don't warrant a thread, but it needs better implementation and wider adoption in order to be actually useful.

Kaldo ,
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its a pretty fun game but i wasnt a big fan of how everything eventually boils down to logistic stations, there is one best (and practically only) way of doing things and its pretty bland. Hopefully this adds some spice

Kaldo ,
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It's still pretty rudimentary with bad wasteful UI design in a window that doesn't remember when you resize it, requiring tons of clicks to access, and still has bugs (not showing name or size of some mods). Still no advanced features like modlists or versioning, or showing dependencies in this UI or anything of the sort.

Can't believe we had MO2 and similar software like a decade ago and big multi-million/billion companies still struggle with the basics. I really wish workshop stopped being used so much and we go to FOSS or at least more open solutions like thunderstore.

Kaldo ,
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I'd say "i will pick it up on a sale in a year or two" but they're just going to release the enhanced / special / anniversary / superspace edition down the line too, so why bother

Kaldo ,
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Lack of moderation, and even if one instance does put in the effort to curate - you just get the link from a different instance anyway because the OP cross posts to a dozen of them.

Kaldo ,
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One of the best games I've played in recent memory, even during EA. Extremely polished and well designed, it's worth every cent and if this doesn't convince you I think it still has a free demo you can try.

Kaldo ,
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Did you try it recently or during EA? They added an extensive guided tutorial/story now that gets you through the beginning.

Other than that, the best advice I ever got was not to go too wild with the glade openings, only do it if you need something otherwise you're just raising the hostility for no reason.

Kaldo ,
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They have been amazing in terms of updates - regular meaningful updates every 2 weeks, it was amazing to see the game evolve so fast. I hope it means they just had a really good codebase and established workflow rather than they were crunching though.

Kaldo ,
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I get that it's really easy to be negative and jaded about it but cmon, I just want more (good) MMOs to play. Hello Games has both the budget and the experience to make it a good game, and the fact that they are trying to do it in a pretty struggling and stale genre is commending IMHO.

Of course I'm not preordering or believing anything they say until I see it for myself, that goes without saying - but we shouldn't actively root for them to fail like many of the comments here are seemingly doing. Let's not be "those" always-negative online people just looking for a reason to hate, I'm sure this game will finds its audience the same way NMS did eventually and I personally hope I'm one of them.

Kaldo ,
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Thankfully! Its not even indie, it's a good game but it shouldn't have been nominated for that category in the first place.

Kaldo ,
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Dave the diver is backed by the multi billion company nexon iirc, it's not indie.

Debunking the Top 10 Myths About Mastodon ( wedistribute.org )

Hey there! Figured I’d share here since my main instance, Lemmy.ml, seems to be really broken right now. I published an article today focusing on some of the myths and misconceptions Mastodon users have spread over the last few years, with some critical analysis and debunking....

Kaldo ,
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Except it's basically impossible to host your own mail server and have it work reliably, especially for a casual user. Mail space is dominated by Gmail, Hotmail, Protonmail and other giants.

Even if it might be a good comparison underneath for the technical side, it is not a favorable comparison for an user looking to get into the fediverse.

Kaldo ,
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Not necessarily, email had to work well because businesses depended on it and (lots of) money was involved. Fediverse is a much more hobbyist endeavor and attracts groups of people who are not profit driven.

That could change of course but that's why it's important to stick to these (FOSS) principles from the start. It's why it was important to reject threads in the fediverse and not let it overtake everything, which it luckily doesn't seem like it's gonna any time soon.

Kaldo ,
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I hope these kinks get ironed out as the software matures. I see no reason why people wouldn't be able to just rent a cloud server, run a few docker commands and have their own instance running one day. Maybe not for kbin or lemmy, but at least mastodon.

As long as we all continue to federate with each other instead of relying on some corporation to say whose messages go through and whose don't, there's a chance.

Kaldo ,
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What are you even talking about? I feel like I got 0 useful actionable information from your comment, just a vague sense of dread. What rules are they breaking? What specifically is wrong with this video?

Kaldo ,
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It's pretty bad for small communities. A new factorio update drops and we have a thread on beehaw, lemmy and kbin gaming communities. Meanwhile the actual factorio community (on either of these servers) also gets a thread but it's mostly empty.

For some communities this makes sense but I feel like it just kills any smaller ones, they just never get a chance to take off properly.

It doesn't help that the fediverse search is just atrocious.

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